The path of most resistance
Para-graphic design at Zero Station
By Chris Thompson
“Adversary: a touring exhibition (of) contesting graphic design” opens May 5 at Zero Station, 380 Cottage Road, South Portland. Call 767-2788.
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“TRUTH”:
by Rick Valicenti of Chicago’s Thirst.
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There is no such thing as nature when you can copyright color. Kodak owns the
rights to its yellow. William S. Burroughs once explained to Canadian artist
AA Bronson that Kodak’s yellow is an example of what he called “image virus.”
Everything that is intentionally or accidentally that kolor has been “infected”
with Kodak’s korporate agenda.
Bronson was part of a group of artists-designers-theorists-critics who called
themselves “General Idea.” Feeling that conventional activism didn’t stand much
chance of making a palpable difference in the world, they decided to think
virally. In the early 1970s, they appropriated LIFE magazine’s logo and
layout, and made their own magazine called FILE. They used it to
reverse-infect popular culture with perversions of its own messages, and
critiques of its media-made myths. It wasn’t long before Time-Life slapped
FILE with a lawsuit. Bronson came to find out that Time-Life had the
copyright on “white block lettering on a red parallelogram.” It was at this
point, says Bronson, that General Idea knew they were on the right path.
This path of media-savvy resistance is also the one charted by “Adversary,”
the show of contemporary graphic design that will open Saturday at Zero Station
in South Portland. The show has been organized by Kenneth FitzGerald, a graphic
designer, writer, professor, and also the brother of Zero Station proprietor
Keith FitzGerald. He describes the show’s participants — consisting of four
collaborative ventures as well as twenty-two individual designers — as a
sampling of “the current graphic design counter-force” whose work “challenges
and/or expands common perceptions of design’s purpose, content, and process.”
One of the first and foremost targets of Adversary’s resistance is the narrow
tendency to equate design with advertising. For some time now, there has been a
growing critical presence debating the responsibility of designers for the work
that they create and the impact that it has in the world. In 2000, the Adbusters
group, in conjunction with six major design magazines (including Emigre,
a participant in Adversary), revised and reissued a new version of a manifesto
entitled “First Things First.” Initially written in 1964 by a group of
designers in England, the manifesto argued for a committed consideration of
how design might be used to address social issues. The 2000 version underlined
the earlier manifesto’s call for designers to put their skills “to worthwhile
use,” pushing it a step further in keeping with the rapid growth of global
commercialization: “Designers who devote their efforts primarily to
advertising, marketing, and brand development are supporting, and
implicitly endorsing, a mental environment so saturated with commercial
messages that it is changing the very way citizen-consumers think, feel,
respond, and interact.”
Although for FitzGerald the manifesto is not without problems of its own — he
argues that some of its most vocal proponents were people who didn’t have to worry
about making a living exclusively from their commercial design work — he believes
that it makes crucial points. More importantly, it has sparked a timely discussion,
one that he hopes that “Adversary” can help focus. “Sure, it’s interesting to talk
about formal issues,” he says, “whether something is beautiful, and so on. But
I’m more concerned with what purpose it serves.”
It’s refreshing to see that he includes his own organizational role in this series
of considerations; the publicity materials for Adversary refer to it not as
“curated” but as “collated by Kenneth FitzGerald.” It’s a fitting distinction —
whereas “curating” has the connotation of guardianship, caretaking, having charge
of a collection, “collation” is defined as comparing elements, texts, or
statements in order to find points of agreement or disagreement. FitzGerald likens
“Adversary” to a giant, public studio critique, with the kind of immediacy that
comes from works being fairly crowded together in an environment that’s both
informal and dedicated to tackling complex issues.
He says that he chose “collator” in an attempt to distinguish the kind of encounter
we often have in museums or galleries of contemporary art from the kind of
encounter he hopes that people might have with “Adversary.” We tend to come to
galleries prepared for a certain kind of experience, and then go through the
more or less stock motions of experiencing it. In a 1998 Emigre article
entitled “Skilling Saws and Absorbent Catalogs,” FitzGerald wrote: “Our reaction
to art is hardly spontaneous — culture instills it . . . We respond as a result
of training.” His hope is to permit the work to confront, surprise, and provoke
the visitors, as it has done for him. He explains that while he asked certain
designers to participate, in many cases he just gave them the general theme of
the show and asked them to put together whatever they wanted. This makes
“Adversary” less of an exhibition and more of an intervention.
As apparent as this is in FitzGerald’s discussion of the project, it’s even more so
in the work itself, which covers an entire range of media, from Kay Huang’s ink
on rice-paper deconstructions of Chinese writing to Elliot Earls’ interactive
CD-ROM music/text/image extravaganzas. There’s a similarly incredible variety
in the content of the work on view. U.K.-based “Women’s Design + Research Unit
and girlsinflight” provides resources to designers seeking to communicate with
one another about these and other issues of design ethics. In her “The Natural
Order of Things,” Colette Gaiter gives participants an intense and haunting
record of her time spent in post-Apartheid South Africa. And in the
Emigre-produced book Cucamonga, Rudy Vanderlans journeys in
search of/in tribute to Don Van Vliet, a.k.a. Captain Beefheart, piecing
together images of Southern California, its sights and its inhabitants.
Looking at works like these, it’s not difficult to see why FitzGerald is highly
critical of the bias — one that is just as prevalent among designers as it is
among artists — that design in its essence serves business, and that art in its
essence serves an elevated desire for transcendent self-expression. Along with
this comes another bias, namely that designers aspire to have their work
considered “art” while artists shun the idea that their work might be described
in terms of design. At the root of this is the myth that art is inherently
good for us, that culture is undeniably necessary for a complete and civilized
existence. As FitzGerald says: “Billions of people live healthy lives without
being exposed to art. Both art and design can be meaningful, both draw on a
range of rhetoric that can really do things, but not when it’s mired in
peoples’ self-aggrandizement, whether artists or designers.”
It would be naïve to think that graphic design, like art-making or insurance
sales, can extract itself from the processes of commodification and
commercialization. FitzGerald argues that the only difference between art and
design is that each one deals with and is shaped by a slightly different
marketplace. The notion that art is an activity that is somehow more pure or
refined than design is one that strikes him as being almost blindly romantic.
Artists are just as capable of whoring themselves as designers, politicians,
lawyers, or any of us. Far from denouncing art and/or design, “Adversary”
issues a request for a square and thorough look at reality and at history.
We are all shaped by consumer culture. To try and run away from this into
an idea of pure artistic expression is ultimately only to play right into
it.
Far from compromising the integrity of what gets produced, the acknowledgment
of these kinds of ethical, aesthetic, as well as practical questions gives the
show as a whole a sincerely productive set of tensions. Who’s making what, why,
how, and for whom? Or as FitzGerald succinctly puts it: “The world’s in flames,
and we need another picture show?”
Chris Thompson can be reached at: xxtopher@hotmail.com.